Rogue Squadron

Foxglove Manor

Requiem for the dead

  • continue down great hallway of the decrepit manor
    • 200 ft long, 20 feet wide with dining area at back, lit by stained glass window at end
  • large mummified monkey head mounted on wall, a bell is fastened to its mouth
  • Grizzly examies the bell and determines that it is a magical device
  • attaches a rope to the drawstring and pulls once the group has exited the room
    • the monkey emits a ear-splitting Siminian shriek, followed by stark silence
  • also of note, a ratty throw rug partially covers a large mouldy stain on the floor
    • mould appears in circular display, 10 ft across; the mildewy/multi-colored mould effects a spiral pattern, viewed from above it appears like a spiral staircase descending down, each step littered with skulls and bones
  • the stain glass window has many panes, each depicting a monstrosity
    • gnarled tree with enraged face
    • immense hook-beaked bird, sky blue and gold
    • winged centaur – a lion’s lower body, a snarling woman’s upper body
    • deep blue, squid like creature with evil red eyes
  • the companions continue upstairs to the second floor and find themselves in a hall; multiple doors appear before them
  • Duce choses the first right – the group finds a child’s room; of interest – a toybox in the centre of the room as well as a large fireplace
    • Grizzly investigates the toybox – while examining the lock, he receives the briefest vision, from a child’s eye, of a mother & father fighting to the death; the father has festering tumors, the mother is enraged; the child understands that it is next
    • the large fireplace provides nothing of not
  • next room on the right has double doors – it leads to a musician’s gallery; there are stain glass windows against the far wall containing a diverse array of images
    • pale and ghostly large scorpion
    • gaunt man with a dozen bats hanging from arms
    • moth with skull-like depictions on wings
    • dull green-colored plants with bell shaped flowers
    • young maiden sitting on a well in a forest setting, a spider dangles above her
  • the next door leads to a bedroom caked in dark mildewy blue-green mould
  • the door at the end of the hall opens to a washroom; an iron tub fills the middle of the room, the floor sags with its weight; the companions do not enter
  • down a side hallway, the next door opens to another bedroom – it is filled with fine furniture and decorations
    • everything is painstakingly destroyed with the exception of one portrait on the wall untouched, turned backwards
    • Grizzly turns the painting around to gaze upon the image of a lady – each party member reacts differently to the picture, from a sudden wave of sadness, to vengeful fear/animosity, to building rage; Grizzly does not see a resemblance to the mother figure in his brief vision
  • continuing on, the next door is locked
    • opposite the musician’s gallery is another set of double doors – the large antechamber is filled with paintings, each obscured by cobwebs; double doors leads out of the room
    • the doors lead to a bedroom in better repair than most i.e. there is little mould etc.
    • there is a dark stain on the desk overlooking a window
  • return to the antechamber and remove cobwebs from various paintings
    • man who bears resemblance to Darren Foxglove in out-of-style nobles clothes, a plaque identifies him as Vorl Foxglove
    • a stern faced woman with grey wisps in flowing blue dress – does not resemble either woman seen before; her plague reads Cassanda Foxglove
    • a child, assumed to be daughter; clothes appear to be from same time-frame as others, she has blond hair and is named as Lorey Foxglove
    • a man similar with similar features as Vorl, tall and thin with narrow face and moustache; his name is Travers Foxglove
      • Grizzly recognizes him as the quarllesome father
    • a young woman with long hair and impish smile names Surley Foxglove
      • also recognized as the mother figure that was fighting
    • the next picture is Darren as a child
    • there are also images of two daughters, Sendily and Xeva
  • Duce shreds the paintings in a self-induced rage; there is a sudden drop in temperature, frost crystalizes on the wall, breath appears in white puff
    • the paintings begin to re-form but with altered images
    • Cassandra and Lorey’s bodies slump, Travers grows pale and a slit forms across his throat, Surley blackens and twists as if burnt, Darren’s flesh darkens and turns grey, he becomes deformed and ghoul-like, the sisters frost over until they are no longer visible
    • Vorl is the last to change, the portrait erupts in a sudden explosion of fungus that pours into the room; the companions are forced to retreat
  • mould appears on the arm of Duce, he quickly wraps it in cloth-strips
  • the companions retreat to back bedroom; the bed looks sleepable, the desk has a silver handled dagger that was not there before
    • Grizzly suddenly feels conviction that he just killed the person that he loved; despair fills him and grabs the dagger in an attemp to jam it into his neck
    • his other hand catches the blade as it flashes towards his neck; the dagger suddenly appears as a splinter of the desk leg
  • the dark stain on the desk appears to be blood
  • the companions cross the now mould-strewn antechamber in mid–sprint and return to hallway
  • the last door which leads to a narrow stairway back to the dining room below
  • returning to the locked door, Grizzly examines the lock but is unable to figure out the mechanism; as Grizzly attempts to open, Duce busts down the door; a stairway leads to the attic
  • the group ascends to a low-celining, winding hallway with several doors
  • the first door opens to a small room filled with repair supplies, patches of sky can be seen through a saggy roof in extreme state of disrepair
  • following the winding hallway, the companions find three more doors – two lead to store rooms with foodstuffs
    • the food is not to old, meaning that someone likely stayed here in recent months
  • as the companions examine the room, a shriek can be heard from emanating from the end of the hall
  • the group continues to the door at end of hall – an unmistakable female sobbing can be heard behind the locked door
    • Duce and Chunk clobber the door and enter
    • the door opens to a woman, very cleary undead, that is reminiscent of the portrait that was turned around downstairs; she is hunched over and crying in front of a mirror, sobbing uncontrollably and unresponsive
    • stricken with her image, Chunk breaks the mirror and she comes out of her trance
    • “Darren, I can smell your fear. You will be in my arms soon!”
  • she attempts to leave the room, clearly not seeing the group
    • Chunk grabs her arm and the others attempt to assist him in grappling her; she rears her head back and shrieks – the characters take a step back, stricken, and she storms from the room
  • the companions follow her downstairs as she heads directly to spiral staircase of mould
  • she pucnches through the floor, tearing up the boards with ease
    • Duce, excited, assists her with the destruction
  • she clamors through the floor to the basement
  • the group follows and drops into a rough, cavern-like room, the floor is stone tile
    • there is a large dug out hole revealing an ancient stone staircase leading down into the bedrock below; the lady immediately storms down the stairs
  • as the group follows, they are met by a sudden stench of rotting flesh
  • Duce suddenly begins thrashing on the ground
    • he sees a a vision of Darren, filthy and wide-eyed, digging; he is murming “this is for you”; after a mighty strike, a hoard of shrieking ghouls clambers from the ground and yank him into the darkness below; his arms shoot out of the darkness and pull you with him
    • wounds appear on Duce`s chest as his body reacts to the imagined ghouls, ripping him apart – as the other companions calm him, they notice that he is covered in festery clawmarks
  • the stairs lead to a limestone cavern, swabs of black and blue mould grow on the floor and ceiling, bone and skulls litter the floor
    • rhythmic breathing, like an animal, echo from three tunnels that lead from the cavern
    • two tunnels are old, and one appears newer – the group finds a faint trail leading through the central tunnel, one of the older ones
  • the group pushs forward in an attempt to catch up with the undead noble
  • the tunnel branches and the companions follow the noble’s trail
    • the path widens to 10 ft with a higher ceiling as the group happens upon a t-intersection
    • ghouls set upon them as they round the corner – a large battle ensues, ending in many undead bodies around the feet of the companions
    • the melee takes its tool – each of the noble heroes appear fevered
  • the stalwart companions continue on down the path – it leads to a particularly mouldy area, pick axes strewn about
  • Grizzly, identifying one of superior quality, investigates, only to set off a cloud of mould spoors

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